Another day, another release. There were two big bugs recently uncovered dealing with capacity buffers and visual searches. Both have been resolved.
Capacity buffers have the ability to influence the priorities of instantiation selection. A buffer with more than one chunk can result in a single production having more than one instantiation. Unfortunately, since they will have the same utility, it's a crap shoot as to which should be chosen. This should be influenced by the ordering of the capacity buffer's ejection policy, but the procedural module was ignoring that. Fixed.